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​​Educational History


University of Missouri-St. Louis; St. Louis, MO   Major: Science Education  Minor: Educational Technology  Degree: Ph. D., 2003

Dissertation: A Comparative Study of Three Distance Education Strategies on the Attitudes and Learning of Elementary School Teachers Engaged in a Professional Development Project  (Chairperson: James A. Shymansky, Ph.D.)


Salisbury University; Salisbury, MD                     Major: Secondary Science                                              Degree: Master’s of Arts in Teaching; 1997

                                                                        Major: Physical Science                                                 Degree: Bachelor of Science; 1994


Professional Positions


Taft Distinguished Professor of Science Education-East Carolina University (2016-present)

  • ​Instructor SCIE 6004 (Advanced Studies in Physical Science Teaching)
  • Instructor SCIE 3216 (Teaching Science in Elementary School)
  • Instructor SCIE 6500 (Understanding and Engaging in Educational Research)


Associate Editor- Eurasia Journal of Mathematics, Science and Technology Education (2017-present)

  • ​Assign and organize review process of manuscript submissions
  • ​Create final recommendations for acceptance or rejection of manuscripts
  • Facilitate ScholarOne manuscript ​management process for reviewers


Executive Director, Institute for Modeling, Simulations, and Serious Game Research (2014)

  • Direct cross-disciplinary teams on large external grant proposals
  • Work with Vice President for Research on extramural research activities


Professor of Science Education-George Mason University (2013-2016)

  • Director of Science Education Research
  • Instructor of EDCI 670 (Advanced Science Teaching Methods)
  • Instructor of EDCI 671 (Innovations in Science Teaching)
  • Instructor of EDCI 573 (Teaching Science in the Secondary School I)
  • Instructor of EDCI 673 (Teaching Science in the Secondary School II)
  • Instructor of EDCI 810 (Foundation of Science Education Research)
  • Student teacher supervision


Secondary Education Academic Program Coordinator-George Mason University (2011-2013) 

  • ​Oversaw scheduling
  • Hiring and evaluating faculty; including adjuncts
  • ​Led accreditation activities and wrote reports
  • Mentored program faculty
  • ​Supervised support staff
  • ​Organized and led meetings
  • Represented secondary education in the college, on campus, and in the community
  • Balanced advising loads
  • ​Supervised new student recruitment


Associate Professor of Science Education-George Mason University (2010-2013) 

  • Instructor of EDCI 573 (Teaching Science in the Secondary School I)
  • Instructor of EDCI 673 (Teaching Science in the Secondary School II)
  • Instructor of EDCI 810 (Foundation of Science Education Research)


Assistant/Associate Professor of Science Education-North Carolina State University (July 2003-2010)

  • Instructor of EMS 203 (Introduction to Science Teaching)
  • Instructor of EMS 373 (Undergraduate Technology Tools)
  • Instructor of EMS 375 (Science Teaching Methods I)
  • Instructor of EMS 495 (Senior Seminar in Science Education)
  • Instructor of EMS 521 (Graduate Science Teaching Methods I)
  • Instructor of EMS 573 (Graduate Technology Tools)
  • Instructor of EMS 594 (Introduction to 3D Multi user Online role Playing Games)
  • Instructor of EMS 730 (Tends and Issues in Science Education)
  • Instructor of EMS 731 (Fundamentals of Research in Science Education: Quantitative & Qualitative Inquiry)
  • Student teacher supervision
  • Undergraduate advisor of chemistry, physics and earth science
  • Graduate advisor in M.S. and PhD programs


Research/Teaching Assistant-University of Missouri-St. Louis (June 2000-June 2003) 

  • Science Co-op Project Researched bi-state interactive television component of NSF project.
  • Designed an online ed tech/science ed grad course
  • Taught 2 semesters of elementary science methods
  • Organized kit transfer and data collection for 40 districts in Missouri and Iowa
  • Taught a session on microscopy over the ITV
  • Taught education technology applications class
  • Taught Distance course on Education Research and Assessment
  • Taught Distance course on Education Curriculum, Instruction and Reform
  • Webmaster for Science Co-op Project web site


High School Science Teacher

Stephen Decatur High School (Berlin, MD) & Calvert High School (Prince Frederick, MD)

  • Taught biology, chemistry, chemistry in the community, physical science, applied science


Funded Research Projects

                
Internal

Annetta, L.A. (PI), Aiman-Smith, L., Storberg-Walker, J., Chapman, D. & Kimbrough, C. (co-PIs) (2007-2009). LITRE Phase II: VOLT: Virtual Online Learning &                       Teaching. $60,034

Annetta, L.A. (PI) (2006-2007). Friday Institute Research Grant.  $10,000 

Annetta, L.A. (PI) (2005-2006). DELTA IDEA: IGNITE (Integrating Gaming Networks In Teacher Education).  $16,096

Annetta, L.A. (PI) (2004-2005). DELTA IDEA. $9,649 

Annetta, L.A. (PI) (2004-2005). Faculty Research and Professional Development Grant. $4,000

               
External

Berkeley, S. (PI) & Annetta, L.A. (2015-2016). STEM UP for undergraduates. National Science Foundation. Research for Undergraduate Education [REU]. $11,534

Berkeley, S. (PI), Annetta, L.A., & King-Sears, M. (co-PIs) (2014-2017). Science, Technology, Engineering, and Mathematics: Untapped Potential                                             (STEM-UP). National Science Foundation. Research on Education And Learning [REAL-DRL1420448]. $813,329

Nelson, M (PI), Edwards, C., Annetta, L.A., & Schwebach, J.R. (co-PIs) (2012-2017). Noyce in NoVA. National Science Foundation. [Noyce] $1,450,000 

Deluca, W. (PI), Annetta, L.A., Clark, A., & Carpenter, P. (co-PIs). (2009-2012). GRIC-C II. National Science Foundation [CCLI-0920268]  $400,000 

Annetta, L.A. (PI), Deluca, W., Gerler, E., Fusarelli, B., & Schild, V. (co-PIs) (2008-2011). GRADUATE: Games Requiring Advanced Developmental Understanding                     and Achievement in Technological Endeavors. National Science Foundation [ITEST-0833452]. $1,500,000

Annetta, L.A. (PI), Penick, J., Minogue, J. & Wang, K. (co-PIs). (2008-2010). STIMULATE: Science Training Immersive Modules for University Learning Around                         Teacher Education. National Science Foundation [CCLI-0737206]. $200,000

Sadler, T. (PI), Annetta, L.A., Ferdig, R., & Karoly, M. (co-PIs). (2008-2011). OUTBREAK: Opportunities to Use immersive Technologies to Explore Biotechnology                     Resources, career Education And Knowledge. National Science Foundation [ITEST-0833521]. $1,500,000

Deluca, W. (PI), Annetta, L.A., Clark, A., & Carpenter, P. (co-PIs). (2008-2010). GRIC-C. National Science Foundation [CCLI-0737180]  $200,000

Dede, C. (PI), & Annetta, L.A., (co-PI). (2007-2008). Exploring Sophisticated Data Mining Analytics as a Strategy for Diagnostic Assessment. National Science                           Foundation [SGER]. $100,000

Annetta, L.A. (PI), Park, J.C., Young, M., Schild, V., & Miller, T. (co-PIs).  (2005-2009). HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science                  National Science. Foundation Information Technology Experiences for Students and Teachers. National Science Foundation [ITEST-052515].                                  $1,199,000

Annetta, L.A. (PI) & Oppewal, T. (co-PI). (2005-2006). Growing Teachers in Rural North Carolina. North Carolina Office of the President e-Learning Initiative.                        $75,349

              
Lead PI on Proposed Research Projects Under Review

Annetta, L.A., & Dickerson, D. (submitted December 5, 2016). Safe Chemistry virtual Reality App in Public Schools (SCRAPS). National Science Foundation                               Discovery Research K-12. $2,869,00

Annetta, L.A., Lee, T., Lamb, R., & Vallett, D. (submitted August 10, 2016). GRADUATE SPrEaD. National Science Foundation ITEST. $1,996,000

             
Co-PI on Proposed Research Projects Under Review

​Fish, M., Annetta, L.A., & Lee, C. (submitted September 12, 2017). A Randomized Controlled Study of the Effectiveness of a Mindfulness-Based School Program                    to Improve Math and Social-Emotional Outcomes for School Children. EHR Core. $1,450,000


Hubal, R. & Annetta, L.A. (submitted March 29, 2017). Collaborative Research: Improving High Schoolers’ Health Literacy by Making Science Real by                                      Building Medical Cases. National Science Foundation. STEM+C. $1,250,000

Gudivada, V., Annetta L.A., Rao, D.L., Kim, S., & Cayton, C. (submitted March 29, 2017). CS4SL: Exploratory Integration of Computing to Enhance                                        Teaching and Learning of Statistics in High Schools. National Science Foundation. STEM+C. $1,250,000

Ding, Q., Gudivada, V., Annetta, L.A., & Ding, J. (submitted March 29, 2017). S-STEM: Promoting Diversity in Computer Science. National Science                                         Foundation S-STEM. $ 1,000,000


Vallett, D. Schrader, P.G., Annetta, L.A. (submitted August 10, 2016). Codebiotix. National Science Foundation ITEST. $1,200,000

Lamb, R., & Annetta, L.A. (submitted September 2, 2016). Project STEM Career Observation and Prediction of Endorsement. National Science Foundation                             EHR Core. $497,000


Books 


Annetta, L.A., and Minogue, J. (2016). Connecting Science and Engineering Education Practices in Meaningful Ways-Building Bridges. The Netherlands,                               Springer.


Annetta, L.A., and Bronack, S. (2010). Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual                       Worlds. Amsterdam, The Netherlands. Sense Publishers. pp. 286. Purchase the Book Here


Annetta, L.A., Folta, E., & Klesath, M. J. (2010). V-Learning: Distance Education in the 21st Century Through 3D Virtual Learning Environments. The                                 Netherlands, Springer. pp. 160. Purchase the book Here


Annetta, L. A., (2008). Serious Educational Games: From Theory to Practice. Amsterdam, The Netherlands: Sense Publishers. pp. 83. Purchase the Book Here


Book Sections


Annetta, L.A., Shapiro, M., & Abbasi, S. (2017).  Critical perspectives on implementing serious educational games: Providing new research paradigms. In R.                        Ferdig & K. Kennedy (Eds.), Handbook of Research On K-12 Online and Blended Learning. Pittsburgh, PA: Carnegie Mellon ETC Press.


Annetta, L.A., Lamb, R., Vallett, D., & Shapiro, M. (2017). Project based learning progressions: Identifying the nodes of learning in a project                                            based environment. In S. Adescope & A.G. Rud (EDs.), Contemporary Technologies in Education: Maximizing Student Engagement, Motivation, and                        Learning. Basingstoke, UK: Palgrave Macmillan. 


Nelson, D. & Annetta, L.A. (2016). Creating disruptive innovators: The technology and engineering spectrum. In L.A. Annetta & J. Minogue (Eds.), Connecting                   Science and Engineering Education Practices in Meaningful Ways - Building Bridges. The Netherlands: Springer.


Annetta, L.A., Shapiro, M., & Matthews, B. (2016). Serious Educational Game Design: Overlapping Game Design with Instructional Design. In R.L. Lamb & D.D.                McMahon (Eds.), Educational and Learning Games: New Research.  New York: Nova Science


Sadler, T. D., Eastwood, J. L., Romine, W., & Annetta, L.A. (2014). Mission Biotech: Using technology to support learner engagement in STEM. In R. Yager (Ed.),                Exemplary STEM Programs: Designs for Success. Arlington, VA: NSTA Press.


Annetta, L.A. (2014). Technologies in science education. In J. M. Spector (Ed). Encyclopedia of Educational Technology. Thousand Oaks, CA: Sage Publishers. 


Annetta, L.A., Holmes, S.Y., Vallett, D., Fee, M., Cheng, R., & Lamb, R. (2013). Cognitive aspects of creativity: Science learning through serious educational                      games. In M. Gregerson, H.T. Snyder, and J. Kaufman (Ed). Teaching Creatively and Teaching Creativity. pp. 53-62. New York:  Springer


Annetta, L.A. (2013). Technological Pedagogical Content Knowledge. In W.F. McComas (Ed.). The Language of Science Education: An Expanded Glossary of Key                  Terms in Science Teaching and Learning. Rotterdam, The Netherlands: Sense Publishers.


Holmes, S.Y., Thurmond, B., Annetta, L.A., & Sears, M. (2012). Serious Educational Games (SEGs) and Student Learning and Engagement with Scientific                              Concepts. In L. Lennex and K. Nettleton (Ed.). Cases On Inquiry Through Instructional Technology in Math and Science. pp. 464-486. Hershey, PA, IGI                    Global


Yore, L.A., Shymansky, J.A., Annetta, L.A., and Everett, S.A. (2011). Science cooperatives in Missouri and Iowa (science coop): Addressing the needs of small                      rural school districts of Science Literacy for All. In C. C. Johnson (Ed.). Secondary STEM Educational Reform. pp. 47-74. New York: Palgrave


Annetta, L.A., Minogue, J., Cook, M., Shymansky, J., & Thurmond (2011). Rural Elementary School Teacher Attitudes Toward Varying Science Teacher                                  Professional Development Activities at A Distance. In C.L. Fund & W.Y. Yip (Ed). Evidence-Based Education. pp. 95-110. New York: Nova Science                          (Invited)


Annetta, L.A., Lamb, R., Bowling, B., and Cheng, R. (2011). Assessing engagement in serious educational games: The development of the student engaged                            learning in a technology rich interactive classroom (SELTIC). In B. Williamson and R. Sandford (Ed). Handbook of Research on Improving and                                  Motivation through Educational Games. pp. 310-329. Hershey, PA. IGI Global (Invited)


Annetta, L.A., Lamb, R., & Stone, M. (2010). Assessing Serious Educational Games: The Development of a Scoring Rubric. In L.A. Annetta and S. Bronack (Eds.).                    Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds. Amsterdam, The                              Netherlands. Sense Publishers 


Cheng, M.T, & Annetta, L.A. (2010). Are they self-regulated learners?: Assessing students’ learning experiences from using serious games. In L.A. Annetta and S.                 Bronack (Eds.). Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds.                               Amsterdam, The Netherlands. Sense Publishers 


Annetta, L.A., Minogue, J., Holmes, S., Folta, E., Cheng, M.T., & Klesath, M. (2008). Using Case Studies As The Narrative To Game Design and Development. In                    D. Gibson and Y.K. Baek (Eds.). Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. pp. 188-206.                                Hershey, PA: IGI Global (Invited)


Annetta, L.A., & Cheng, M.T. (2008). Why Educational Video Games? In L.A. Annetta (Ed.). Serious Educational Games: From Theory To Practice. pp. 1-12.                          Amsterdam, The Netherlands; Sense Publishers 


Annetta, L.A., & Holmes, S. (2007). V-Learning: Redefining Community and Presence Through 3D Virtual Learning Environments. In A. V. Morales (Ed.), Distance                  Education Issues and Challenges. pp. 31-44. New York: Nova Science. (Invited)


Journal Articles


Vallett, D., Lamb, R., & Annetta, L.A. (in press). After-school and informal STEM projects: The effect of participant self-selection. Journal of Science Education                    and Technology


Lamb, R., Annetta, L., Hoston, D., Shapiro, M., & Matthews, B., (in press). Examining Human Behavior in Video Games: The Development of a Computational                        Model to Measure Aggression. Social Neurosceince


Lamb, R., Annetta, L, & Hoston, D. (In Press) Virtual reality a means to promote STEM discipline selection and perseverance. Nature: Science of Learning.


Lamb, R., Annetta, L.A., Vallett, D., Firestone, J., Schmitter-Edgecomb, M., Walker, H., Devilerr, N., & Hoston, D.  (in press). Psychosocial factors impacting                       STEM career selection. Journal of Educational Research                                                               ​


Lamb, R., Vallett, D.B., Takacs-Pence, S., Harrison-Coleman, J., & Annetta, L.A. (in press). Ethical Dilemmas of Social Promotion. Journal of Cases in                                   Educational Leadership


Pytash, K.,  Annetta, L.A., &  Ferdig, R. (2016).  The use of apps to integrate writing into science education. Science Scope. pp.21-26


​Lamb, R., Ackmal, T., Annetta, L.A., & Petrie, K. (2015). Development of a Cognition-Priming Model Describing Learning in a STEM Classroom. Journal of                                Research in Science Teaching.  52 (3), pp. 410-437


Lamb, R., Annetta, L., & Vallett, D. (2015). The interface of creativity, fluency, lateral thinking and technology while designing Serious Educational Games in a                      science classroom. Electronic Journal of Research In Educational Psychology 13(2), 219-242 doi:10.14204/ejrep.36.14110.


Sadler, T., Romine, W., Menon, D., Ferdig, R. , & Annetta, L.A. (2015). Learning biology through innovative curricula: A comparison of game-and-nongame                              based approached. Science Education. 99 (4). 696-720

Cheng, M-T. She, H-S, &  Annetta, L.A. (2015). Game immersion experience: Its hierarchical structure and impact on science learning through serious                                       educational game play. Journal of Computer Assisted Learning. 31 (3), p. 232 - 253


Vallett, D., Annetta, L.A., Lamb, R., & Bowling, B. (2014).  Diffusing innovations: Adoption of SEGs by k-12 science teachers. Contemporary Issues in Technology                     and Teacher Education (science), 14(3). http://www.citejournal.org/vol14/iss3/science/article1.cfm


Lamb, R., Vallett, D.B., & Annetta, L. A. (2014). Development of a short form measure of science and technology self-efficacy. Journal of Science Education and                   Technology. 23(5). 641-657


Annetta, L.A., Vallett, D.,  Fusarelli, B., Lamb, R., Cheng, M.T., Holmes, S.Y., Folta, E., & Thurmond, B. (2014). Investigating science interest in a game-based                     learning project. Journal of Computers in Mathematics and Science Teaching. 33 (4). 381-407


Vallett, D.  & Annetta, L.A. (2014). Re-visioning k-12 education: Learning through failure-Not social promotion. Psychology of Popular Media Culture, 3 (3), Jul                     2014, 174-188. doi: 10.1037/a0033651


Annetta, L.A., Lamb, R., Minogue, J., Folta, E., Holmes, S.Y., Vallett, D.B., & Cheng, R. (2014). Safe science classrooms: Teacher training through serious                             educational games. Information Sciences. 264 (20).  61-74 


Lamb, R., Annetta, L.A., Vallett, D., & Sadler, T. (2014). Cognitive diagnostic-like approaches using neural network analysis of serious educational games.                             Computers & Education. 70 (1). 92-104


Shymansky, J.A., Annetta, L.A., Yore, L.D., Wang, T.L., & Everett, S.A. (2013). The impact of a multi-year systemic reform project on elementary school                             students’ achievement in science. School Science and Mathematics Journal. 113 (2). 69-79


Shymansky, J.A., Annetta, L.A., Wang, T.L., Yore, L., & Everett, S.A. (2013). The Impact of a Multi-Year, Multi-School District K-6 Professional Development                         Programme Designed to Integrate Science Inquiry and Language Arts on Students' High Stakes Test Scores. International Journal of Science                                    Education. 35 (6). 956-979 


Annetta, L.A., Frazier, W.M., Folta, E., Holmes, S.Y., Lamb, R., & Cheng, M.T. (2013). Science teacher efficacy toward professional development using video                        games in a design-based research model: The next generation of STEM Learning. Journal of Science Education and Technology. 22 (1). 47-61 


Vallett, D.B., Lamb, R., & Annetta, L.A. (2013). The gorilla in the room: the impacts of video game play on visual attention. Computers in Human Behavior. 29.                      2183-2187


Cheng, M.T., & Annetta, L.A. (2012). Investigating student’s learning outcomes and the self-regulated learning experiences through playing a serious                            game.  Journal of Biological Education 46 (4). 203-213


Annetta, L.A., Peters-Burton, E., Frazier, W., Cheng, R., & Chmiel, M. (2012). Augmented reality games: Using technology on a budget. Science Scope. 36 (3).                       November. 54-60


Cheng, R., Annetta, L.A., & Vallett, D. B. (2012). Research framework for Serious Educational Games: Understanding computational thinking in Pasteur's                                 Quadrant. Journal of Information Technology  and Application in Education. 1 (4). 143-151


Lamb, R., & Annetta, L.A. (2012). The use of online modules and the effect on student outcomes in a high school chemistry class. Journal of Science Education                       and Technology. 22 (5). 603-613


Annetta, L.A. (2012). A critical review of learning science through video games and simulations. Science Education, 96(3), pp. 566-568.


Shymansky, J.A., Wang, T.L., Annetta, L.A., Yore, L., & Everett, S. (2012). How much professional development is needed to effect positive gains in K-6 student                     achievement on high stakes science tests? International Journal of Science and Mathematics Education, 10 (1). 1-19


Lamb, R., Annetta, L.A., Meldrum, J., & Vallett, D. (2011). Measuring science interest: Rasch validation of the science interest survey. International Journal of                      Science and Mathematics Education. 10 (3), 643-668


Lamb, R. & Annetta, L.A. (2011). Review of leading school turnaround: How successful leaders transform low performing schools. Southeast Review.                                      http://southeastreview.org/


Cheng, M.T., Annetta, L.A., & Folta, E. (2011). Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through virtual brain exhibit                      in the museum. International Journal of Science Education. 299-319


Peters-Burton, E., Frazier, W., Annetta, L.A., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling augmented reality games with preservice elementary and                           secondary science teachers. Journal of Technology and Teacher Education, 19(3), 303-329. 


Cook, M., Annetta, L.A., Dickerson, D.L., & Minogue, J.  (2011).  In-service teachers’ perceptions of online learning environments.  Quarterly Review of Distance                    Education, 12 (2). p. 73


Lamb, R., & Annetta, L.A. (2010). A case study of an urban-minority female’s conceptions of science and scientists based in critical ethnography. The High                             School Journal. 


Lamb, R. & Annetta, L.A. (2010). Influences of gender on computer simulation outcomes. Meridian. 13 (1)                                                                                                        http://www.ncsu.edu/meridian/winter2010/lamb/04.htm


Annetta, L.A., Holmes, S.Y., Cheng, M.T., Folta, E., & Holmes, S.Y. (2010). Measuring student perceptions: Designing an evidenced centered activity model for a                     serious educational game development software. International Journal of Gaming and Computer-Mediated Simulations, 2 (3), 24-42. July-                                     September.


Hsiang-Ping Chen, Chi-Jui Lien, Annetta, L.A., & Yu-Ling Lu. (2010). The Influence of an Educational Computer Game on Children’s Cultural Identities.                                   Educational Technology & Society, 13 (1). 94-105


Lamb R., & Annetta L. A. (2010). Book Review of, The Formation of Scholars, Rethinking Doctoral Education for the Twenty-First Century. Education Review, a                       Journal of Book Reviews, http://edrev.asu.edu/  


Blanchard, M., Southerland, S., Osborne, J.W., Sampson, V. Annetta, L.A., & Granger, E. (2010). Investigating the Effectiveness of Inquiry vs. Deductive                                  Laboratory Instruction: Is Inquiry Possible in Light of Accountability? Science Education. pp. 578-616


Annetta, L.A. (2010). Building Community in 21st Century Graduate Classes Through Synchronous Online Research Presentations: A Case for 3-Dimensional                                Learning Environments. International Journal of Web Based Communities. pp. 206-217


Annetta, L.A. (2010). The “I’s” have it: A framework for educational game design. Review of General Psychology. 14 (2), 105-112 


Annetta, L.A., Cheng, M.T., & Holmes, S. (2010). Assessing 21st century skills through a teacher created video game for high school biology students.  Research                        In Science and Technological Education. 28 (2), 101-114


Annetta, L.A., Minogue, J.A., Holmes, S., & Cheng, M.T. (2009) Investigating the Impact of Video Games on High School Students’ Engagement and Learning                           about Genetics. Computers & Education doi:10.1016/j.compedu.2008.12.020; 54 (1), 74-85


Lamb, R. & Annetta, L.A. (2009). A pilot study of online simulations and problem-based learning in a chemistry classroom. Journal of Virginia Science                                   Education, 3(2) 


Annetta, L.A., Klesath, M., & Meyer, J. (2009). Taking Science Online: Evaluating Presence Through A Laboratory Experience in A Virtual Learning Environment                      for Entomology Students. Journal of College Science Teaching, September/October. 27-33


Annetta, L.A., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. (2009). Bridging reality to virtual reality: Investigating gender effect and student engagement                     on learning through video game play in an elementary school classroom. International Journal of Science Education, 31 (8), 1091-1113


Annetta, L.A. (2008). Designing and evaluating educational video games. Learning & Leading with Technology, 36 (2) September/October (Invited)


Annetta, L.A. (2008) Why and how video games should be used in education. Theory Into Practice, 47 (3). 229-239. (Invited)


Shymansky, J.A., Yore, L.D., Annetta, L.A., & Everett, S.A. (2008). Missouri-Iowa Cooperative (Science Co-op): Rural school-Urban universities collaborative                          project. The Rural Educator, 29 (2), 1-3 


Wiebe, E.N., & Annetta, L.A. (2008). Influences on Visual Attentional Distribution in Multimedia Instruction. Journal of Educational Multimedia and Hypermedia,                    17 (2), 259-277 


Annetta, L.A., Klesath, M.J., & Holmes, S. (2008). How gaming and avatars are engaging online students.  Innovate, 4 (3).                                                                              http://innovateonline.info/index.php?view=article&id=485&action=synopsis


Annetta, L.A., & Shymansky, J.A. (2008) Rural Elementary School Teacher Attitudes Toward Three Modes of Distance Education In A Science Professional                                 Development Setting. Journal of Science Teacher Education, 19 (3), 255-267


Annetta, L.A., Cook, M.P., & Schultz, M. (2007). Video Games and Universal Design: A Vehicle For Problem-Based Learning. Journal of Instructional Science and                       Technology, 10 (1). http://www.usq.edu.au/electpub/e-jist/docs/vol10_no1/papers/current_practice/annetta_cook_schultz.htm


Dickerson, D.L., Dawkins, K.R., & Annetta, L.A. (2007). Scientific fieldwork: An opportunity for pedagogical‑content knowledge development. Journal of                                   Geoscience Education. 55 (5), 371-376


Annetta, L.A., Slykhuis, D.A., & Wiebe, E. (2007). Evaluating Gender Differences of Attitudes and Perceptions Toward PowerPoint™ for Preservice Science                                 Teachers. Eurasian Journal of Mathematics, Science and Technology Education, 3 (4), 297-304


Annetta, L.A. (2007). Virtually A New Way of Learning: Video Games and Simulations as Teaching Tools. November/December. Multimedia & The Internet @                              Schools. [Cover Story] (Invited)


Annetta, L.A., Murray, M., Gull-Laird, S., Bohr, S., Park, J.C. (2007). Investigating Student Attitudes Toward A Synchronous, Online Graduate Course In A Multi-                          User Virtual Learning Environment. Journal of Technology and Teacher Education, 16 (1), 5-34


Annetta, L.A., Slykhuis, D.A., & Wiebe, E. (2007) Evaluating the Effectiveness of Scientific Visualization In Two PowerPoint™ Delivery Strategies on Science                                 Learning for Preservice Science Teachers. The International Journal of Science and Mathematics Education, 5 (2), 329-348 


Annetta, L.A. & Kuschke, R. (2006) Addressing No Child Left Behind Through Released Middle Grades Test Items. Meridian, 9, (2).                                                                        http://www.ncsu.edu/meridian/sum2006/NCLB/print.html


Annetta, L.A., & Holmes, S. (2006) Creating Presence and Community in a Synchronous Virtual Learning Environment Using Avatars. International Journal of                                  Instructional Technology and Distance Learning 3 (8), 27-43, http://www.itdl.org/Journal/Aug_06/index.htm 


Annetta, L.A., & Dotger, S. (2006) Aligning Preservice Teacher Earth Science Knowledge with INTASC I and NSTA Core Content Standards. Eurasian Journal of                                Mathematics, Science, and Technology Education, 2 (2), 40-58


Annetta, L.A. (2006) iChat™ Do You? Using Desktop Web Conferencing In Education. School Science and Mathematics, 105(8), 48-50.


Annetta, L.A., & Dickerson, D. (2006) Integrating Point-to-Point Videoconferencing Into Professional Development of Rural Elementary Science Teachers.                                    Contemporary Issues in Technology and Teacher Education, Science Education Edition, 6 (4), 399-413


Annetta, L.A., Murray, M., Gull-Laird, S., Bohr, S., Park, J.C. (2006). Serious Games: Incorporating video games in the classroom. Educause Quarterly, 29, (3),                           16-22, July-September 


Annetta, L.A., & Shymansky, J.A. (2006) The Effect Three Distance Education Strategies have on Science Learning for Rural Elementary School Teachers In A                             Professional Development Project. Journal of Research in Science Teaching, 43 (10), 1019-1039


Slykhuis, D.A., Wiebe, E., & Annetta, L.A. (2005) Eye-Tracking Students' Attention to PowerPoint Photographs in a Science Education Setting. Journal of Science                        Education and Technology, 13 (5-6), 509-520


Annetta, L.A., & Minogue, J. (2004) The Effect Teaching Experience has on Perceived Effectiveness of Interactive Television as a Distance Education Model for                           Elementary Science Teacher’s Professional Development: Another Digital Divide? Journal of Science Education and Technology, 13 (4), 485-494


Annetta, L. A. (2004). CTLSilhouette: An online tool for assessment and evaluation. School Science and Mathematics, 104(4), 179-1983


Annetta, L. A., & Matus, J.C. (2004). Analysis of satisfaction and perceived learning of science in different distance education delivery modes for rural                                       elementary school teachers involved in a professional development project. International Journal of Science and Mathematics Education, 1(3),                             283-309


Annetta, L.A. (2004). Options for science teacher professional development through distance education. Electronic Journal of Science Education, 9                                           (1).http://unr.edu/homepage/jcannon/ejse/ejse.html


Annetta, L.A. (2004) Investigating the Relationship Between Cost, Reach, and Richness in Distance Education. Online Journal of Distance Learning                                             Administration, 7(4). http://www.westga.edu/~distance/ojdla/winter74/anetta74.htm


Shymansky, J.A., & Annetta, L.A. (2001) Science Time: A Chance to Teach Reading!, National Geographic


Under Peer Review


Lamb, R., Annetta, L., Firestone, J., Akmal, T. & Antonenko, P. (submitted 08-28-17). A meta-analysis with examination of moderators of student cognition,                                affect, and learning outcomes while using Serious Educational Games, Serious Games, and Simulations. Journal of Computers in Human Behavior


Annetta, L.A., Keaton, W., Shapiro, M., & Burch, J.L. (submitted 07-07-17). Competency-based instruction in science teacher education: The next disruptive                                innovation or the next disruption?. Journal of Science Teacher Education.


Lamb, R., Vallett, D., & Annetta, L.A. (submitted 1-14-15). Identification of Cognitive Correlates of 21st Century Skills using a cognitive computation model: An                            examination of Science Learning with Serious Educational Games. Cognition & Instruction​


Peer Reviewed International Presentations


Militello, M., Annetta, L.A., & Dickerson, D. (March 31, 2017). Innovative University: The advance degree programs international educators need and deserve.                             Presented at the Association of American Schools in South America Educators Conference. Rio de Janeiro, Brazil


Deluca, W., Annetta, L.A., Deluca, C., & Annetta, J. L. (January 7, 2011). The GRIDc Project: Using a Data-Rich Learning Environment to Develop Higher-Order                           Thinking and Metacognitive Skills. Paper presented at the annual Hawaii International Conference on Education. Honolulu, HI 


Annetta, L.A., Deluca, W., Annetta, J.L., Deluca, C., Peterman, K., & Vallett, D. (January 5, 2011). Investigating High School Students' Spatial Visualization and                          Mental Rotation Ability in a Technology Focused Project Based Learning Science Program. Paper presented at the annual Hawaii International                              Conference on Education. Honolulu, HI 


Cheng, M.T., Annetta, L.A., Folta, E., & Holmes S.Y. (August, 2009). Teaching and learning the impact of amphetamine use on the brain from a neuroscience                              perspective through Serious Game play. Presented at the annual meeting of the European Science Education Research Association. Istanbul,                               Turkey


Holmes, S. Y., Annetta, L.A., & Reiman, A., (July 2, 2009). Ethical Sensitivity Computer-simulated Intervention for Preservice and Inservice Science Educators.                             Association for Moral Education. Utrecht, The Netherlands 


Wiebe, E. N. & Annetta, L.A. (August, 2007). The Influence of Information Relevancy, Animation and Narration on Visual Attention Distribution: Results from an                            Eye-tracking Study. Presented at the Annual meeting of the European Association for Research on Learning and Instruction. Budapest, Hungary 


Park, J., & Annetta, L.A. (March, 10 2006). Re-Dimensional Thinking Using Google Earth and QuickTime VR Panoramas. Paper presented at the International                                 Consortium for Research in Science and Mathematics Education (ICRSME). Nassau, Bahamas


Peer Reviewed National Presentations


Lamb, R., Annetta, L.A., & Lamb, R.E. (2017). Cognitive dynamics: Comparison of virtual reality and hands on activities in science education via fNIRs.                                      Paper presented at the Virtual Worlds Education Conference, Melbourne, FL. 


Berkeley, S., Whitehead, A., Mischell, J., Menditto, A., Kurz, L., & Annetta, L. (2017, April).  Science engagement and knowledge application of middle-school                           students with learning disabilities through student-created serious educational games.  Paper presented at the Annual Meeting of the American                           Education Research Association, San Antonio, TX.


Berkeley, S., Basham, J.D., Marino, M.T., Vasquez, E., Whitehead, A., Luh, A., Gallegos, B., Israel, M., & Annetta, L.A. (April 24, 2017). Lessons from a Decade                         of Video Game Research for Students with Disabilities in Science Education. Paper presented at the annual meeting of the National Association                             for the Research in Science Teaching (NARST). San Antonio, TX


Shapiro, M., & Annetta, L.A. (April 23, 2017). Learning Chemistry Concepts through Serious Game Play. Paper presented at the annual meeting of the National                           Association for the Research in Science Teaching (NARST). San Antonio, TX


Annetta, L.A., Shapiro, M., & Lamb, R. (April 23, 2017). Entrepreneurial Thinking: Cross Cutting Concepts for Science Teachers. Paper presented at the annual                           meeting of the National Association for the Research in Science Teaching (NARST). San Antonio, TX


Lamb, R., Annetta, L.A., Firestone, J., Antonenko, P.D., Schmitter-Edgecombe, M., Liu, X., & Lie, R. (April 23, 2017). Cognitive Demand and Dynamics:                                     Comparison of Virtual and Real Laboratories in Science Education via fNIRs. Paper presented at the annual meeting of the National Association for                       the Research in Science Teaching (NARST). San Antonio, TX


Lamb, R., Annetta, L.A., Firestone, J., Liu, X., & Liu, R. (January 12, 2017). Examination of cognitive demand and cognitive dynamics: A comparison of                                     pedagogical approaches in science teaching and learning using Functional Near Infrared Spectroscopy. Paper presented at the annual                                           meeting of the Association for Science Teacher Education (ASTE). Des Moines, IA


Shapiro, M., Annetta, L.A. (August 3, 2016). Learning Chemistry via Serious Educational Games. Paper presented at the Biennial Conference on Chemical                                     Education (BCCE). Greeley, CO


Shapiro, M., Merkebu, J., Annetta, L.A., Kitsantas, A. (August 3, 2016). The Effect of Game Design on Chemistry Students’ Metacognitive Processes. Paper                                  presented at the Biennial Conference on Chemical Education (BCCE). Greeley, CO.


Annetta, L.A., Shapiro, M., Stribling, S., Menditto, A., Kurz, L.A., Berkeley, S., & Luh, A. (April 15, 2016). Developing a Project Based Learning Progression in a                          Serious Educational Game Design and Development Project. Paper presented at the annual meeting of the National Association for the Research                          in Science Teaching (NARST). Baltimore, MD


Vallett, D., Lamb, R., Annetta, L.A., & Shapiro, M. (April 15, 2016). Intersection of Creativity and the Design Process in SEG Design-Based Research. Paper                                   presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Baltimore, MD


Lamb, R., Annetta, L.A., Firestone, J., Vallett, D., & Cunningham, R. (April 15, 2016). Psychosocial Factors Affecting STEMCareer Selection in Computer Science                       and Engineering. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Baltimore, MD


Lamb, R., Annetta, L.A., Firestone, J., Vallet, D., Shapiro, M, & Matthews, B. (January 8, 2016). Examination of moderators of student cognition, affect, and                             learning outcomes using Serious Educational games, Serious Games and Simulations in the science classroom. Paper presented at the annual                                 meeting of the Association for Science Teacher Education (ASTE). Reno, NV


Annetta, L.A., Lamb, R., Vallett, D., Shapiro, M. & MAtthews B. (January 7, 2016). Developing a Project Based Learning Progression in a Technology Rich                                   Environment. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Reno, NV


Berkeley, S., Annetta, L.A., & Stribling, S. (October 2, 2015). Understanding how students with learning disabilities self-regulate learning of science.  Paper                                 presented at 37th International Conference on Learning Disabilities, Las Vegas, NV.


Shapiro, M., Luh, A., & Annetta. L.A. (October 3, 2015).  Learning progression in science: Implications for students with learning disabilities.  Poster presented at                        37th International Conference on Learning Disabilities, Las Vegas, NV.


Bressler, D.M., Bodzin, A.M., Slota, S., Zimmerman, H.T., Land, S.M., Atwood-Blaine, D., Huffman, D.W., & Annetta, L.A. (April 14, 2015). Science Needs a                               Marketing Make-Over: Playful Learning in Formal and Informal Science Education. Paper presented at the annual meeting of the National                                     Association for the Research in Science Teaching (NARST). Chicago, IL


Lamb, R., Vallett, D., Annetta, L.A., Petri, K.B., Cheng, R., Shapiro, M., & Matthews, B. (April 12, 2015). Examination of Latent Class Profile Transition Analysis                         of K-12 students STEM Career Selection Moderated via Serious Educational Games. Paper presented at the annual meeting of the National                                     Association for the Research in Science Teaching (NARST). Chicago, IL


​Vallett, D., Lamb, R., Annetta, L.A., Cheng, R., Shapiro, M, & Matthews, B. (April 12, 2015). The Influence of Serious Educational Game Design on Student                                 Interest in STEM. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Chicago, IL


Petrie, K.B., Lamb, R., Vallett, D., Annetta L.A., Cheng, R., Shapiro, M., & Matthews, B. (April 12, 2015). Individual Differences/Moderators of Science Content                         via 21st Century Skill Acquisition using Serious Educational Games. Paper presented at the annual meeting of the National Association for the                               Research in Science Teaching (NARST). Chicago, IL​


Petrie, K.B., Lamb, R., Vallett, D., Annetta L.A., & Cheng, R. (January 9, 2015). Examination of Individual Differences and Moderators of Science Content and                           21st Century Skill Acquisition. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Portland, OR


Lamb, R., Vallett, D., Annetta, L.A., Petri, K.B., & Cheng, R. (January 9, 2015). Latent Class Profile Transition Analysis of Student STEM Career Selection using                           Serious Educational Games. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Portland, OR


Vallett, D., Lamb, R., Annetta, L.A., & Cheng, R. ( January 8, 2015). Effects of Serious Educational Game Design Process on Student Content Knowledge and                              Interest. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Portland, OR


Sadler, T.D., Romine, W.L., Menon, D., Klosterman, M.L., & Annetta, L.A. (April 2, 2014). Impacts of gaming, teachers, and interest on student science learning                       associated with innovative biotechnology curricula. Paper presented at the annual meeting of the National Association for the Research in Science                       Teaching (NARST). Pittsburgh, PA


Annetta, L.A., Lamb, R., Vallett, D., & Cheng, R. (March 30, 2014). Changes in high school science student affect through serious educational game design and                           development. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Pittsburgh, PA


Vallett, D., Lamb, R., Annetta, L.A., Cheng, R., & Peterman, K. (March 30, 2014). After school and informal STEM projects: Self-selecting or self-defeating?                               Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Pittsburgh, PA


Lamb, R., Vallett, D., Annetta, L.A., & Cheng, R. (March 30, 2014). Assessment of student 21st century skills using science based serious educational games.                             Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Pittsburgh, PA


Vallett, D., Lamb, R., Annetta, L.A., & Peterman, K. (January 17, 2014). After school and informal STEM projects: Self-selecting or self-defeating? Paper                                   presented at the annual meeting of the Association for Science Teacher Education (ASTE). San Antonio, TX


Annetta, L.A., Lamb, R., Vallett, D., Cheng, R., & Peterman, K. (January 16, 2014). Improving science affect through serious educational game design and                                development. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). San Antonio, TX


Lamb, R., Vallett, D., & Annetta, L.A. (January 16, 2014). Assessment of student 21st century skills using serious educational games in the science classroom.                            Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). San Antonio, TX


Annetta, L.A. (June 10, 2013). How visuospatial ability predicts stem career pathways: A study of high school students in a serious educational game project.                             Paper presented at the bi-annual Gordon Research Conference on Chemistry Education Research and Practice. Newport, RI


Lamb, R. Vallett, D.B., & Annetta, L.A. (April 9, 2013). Interface of creativity, fluency, and technology using the design of serious educational games. Paper                              presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Rio Grande, Puerto Rico


Annetta, L.A., Lamb, R., Vallett, D.B., & Cheng, R. (April 8, 2013). The impact of a serious educational game design and development on high school students.                           Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Rio Grande, Puerto Rico


Vallett, D.B., Annetta, L.A., Lamb, R., & Cheng, R. (April 7, 2013). Effects of SEG design on visuospatial ability, 21st century skills, and STEM career selection.                           Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Rio Grande, Puerto Rico


Cheng, R., Annetta, L.A., Lamb, R., & Vallett, D.B. (April 7, 2013). Individual differences, flow experience, and science learning in serious educational games.                           Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Rio Grande, Puerto Rico


Annetta, L.A., Lamb, R., Vallett, D.B., Cheng, R. & Peterman, K. (April 7, 2013). Indicators impacting the STEM career pipeline through serious educational                                game  design and development. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                        Rio Grande, Puerto Rico


Annetta, L.A., Vallett, D., Lamb, R., & Cheng, R. (March 30, 2013). Factors impacting the STEM career pipeline through serious educational game design and                             development.  Paper presented at the annual meeting of the Popular Culture Association. Washington, DC


Annetta, L.A., Vallett, D., Lamb, R., Cheng, R., & Peterman, K. (March 27, 2013). Addressing the STEM pipeline through serious educational game design and                            development. Paper presented at the annual meeting of the Society for Information Technology and Teacher Education International Conference                          (SITE). New Orleans, LA


Yore, L. D., Annetta, L.A., & Tippett, C.D. (January 12, 2013). Moving engineering practices and core ideas into methods courses and professional development                          workshops. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Charleston, SC


Cheng, R., Annetta, L.A., Lamb, R., & Vallett, D. (January 12, 2013). Flow experience and science learning in serious educational games. Paper presented at the                        annual meeting of the Association for Science Teacher Education (ASTE). Charleston, SC


Vallett, D., Lamb, R., Annetta, L.A., & Cheng, R. (January 11, 2013). Interactions of visuospatial ability with 21st century skills and the selection of STEM                                  careers. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Charleston, SC


Lamb, R., Annetta, L.A., Vallett, D., & Cheng, R. (January 11, 2013). The interface of creativity, fluency, lateral thinking, and technology using the design of                            serious educational games in the science classroom. Paper presented at the annual meeting of the Association for Science Teacher Education                              (ASTE). Charleston, SC


Annetta, L.A.,Lamb, R., Vallett, D., & Cheng, R. (January 10, 2013). Impacting the STEM career pipeline: How science interest, and self-efficacy, 21st century                           skills indicate STEM career awareness. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE).                                       Charleston, SC


Lamb, R., & Annetta, L.A. (March, 2013) The role of social pressure in rapid attitudinal formation concerning immigrants and immigration. Paper presented at                             the Eastern Sociological Conference (ESS). Boston, MA


Annetta, L.A. (April 14, 2012). Serious educational games: Learning by doing. Paper presented at the annual  meeting of American Educational Research                                     Association (AERA). Vancouver, BC, CA


Annetta, L.A., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (April 13, 2012). Enhancing spatial visualization and mental rotation abilities through developing                        serious educational games. Paper presented at the annual meeting of American Educational Research Association. Vancouver, BC, CA


Lamb, R., Vallett, D.B., Annetta, L.A., & Cheng, R. (March 27, 2012). Developing a short form measure of science and technology self-efficacy using rasch                                  analysis. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Indianapolis, IN


Annetta, L.A., Lamb, R., Minogue, J., Cheng, R., Vallett, D.B., Holmes, S.Y. & Folta, E. (March 26, 2012). Immersing preservice science teachers in Serious                                Educational Games. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                                          Indianapolis, IN


Annetta, L.A., Change, R., Vallett, D., & Lamb, R. (March 25, 2012). Learning science through serious educational game design: Results from NSF ITEST funding.                        Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Indianapolis, IN


Annetta, L.A., Stone, M., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (March 7, 2012). GRADUATE: Experiences from six years of bridging in school to out                          of school through game creation.  Paper presented at the annual meeting of the Society for Information Technology and Teacher Education                                  International Conference (SITE). Austin, TX


Annetta, L.A., Peters-Burton, E., Frazier, W., Cheng, R., R., Lamb, R., & Chmiel, M. (March 5, 2012).  Modeling augmented reality games with preservice                                  science teachers. JTATE Special Issue. Paper presented at the annual meeting of the Society for Information Technology and Teacher Education                          International Conference (SITE). Austin, TX


Annetta, L.A., Vallett, D. & Cheng, R. (January 7, 2012). Evaluation of technology interventions within a science classroom. Paper presented at the annual                                meeting of the Association for Science Teacher Education (ASTE). Clearwater Beach, FL


Annetta, L.A., Lamb, R., Cheng, R., & Vallett, D.  (January 6, 2012). Infusing serious educational games to train science teachers. Paper presented at the annual                        meeting of the Association for Science Teacher Education (ASTE). Clearwater Beach, FL


Lamb, R., Annetta, L.A., Vallett, D., & Cheng, R. (January 5, 2012). Development of a diagnostic self-efficacy measure and its implication for teachers. Paper                           presented at the annual meeting of the Association for Science Teacher Education (ASTE). Clearwater Beach, FL


Annetta, L.A. (August 6, 2011). Creative science learning through serious educational game development. Paper presented at the annual conference of the                               American Psychological Association Conference (APA). Washington, D.C.


Lamb, R., Annetta, L.A., Cheng, R. & Vallett, D. (April 9, 2011). Development of self-efficacy in science and technology: A measurements tool for training                                interventions. Paper presented at the annual conference of the Washington Consortium International and Comparative Education. Washington, D.C


Thurmond, B., Holmes, S.Y., Annetta, L.A., Folta, E., Sears, M., Cheng, R., & Bowling, B. (April 5, 2011). Student perceptions of learning and engagement with                        scientific concepts through serious educational game development. Paper presented at the annual meeting of the National Association for the                             Research in Science Teaching (NARST). Orlando, FL


Shymansky, J.A., Wang, T.L., Annetta, L.A., Yore, L.D., & Everett, S.A. (April 4, 2011). How much professional development is needed to effect positive gains in                      k-6 student achievement. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                                Orlando, FL


Folta, E., Annetta, L.A., Cheng, R., Lamb, R., & Holmes, S.Y. (April 4, 2011). Investigating the impact of student learning and outdoor science interest through                        modular serious educational games. Paper presented at the annual meeting of the National Association for the Research in Science Teaching                                (NARST). Orlando, FL


Annetta, L.A., & Minogue, J. (March 9, 2011). Science teacher training through serious educational games. Paper presented at the Society for Information                                 Technology and Teacher Education International Conference (SITE). Nashville, TN


Folta, E., Annetta, L.A., & Cheng, R. (January 21, 2011). Designing mSEGS for environmental literacy. Paper presented at the annual meeting of the Association                         for Science Teacher Education (ASTE). Minneapolis, MN


Shymansky, J.A., Wang, T.L., Annetta, L.A., Yore, L., & Everett, S. (January 20, 2011). The impact of a multi-year, multi-school district k-6 professional                                    development program designed to integrate science inquiry and language arts on students’ high stakes test scores. Paper presented at the annual                        meeting of the Association for Science Teacher Education (ASTE). Minneapolis, MN


Annetta, L.A., Stone, M., & Lamb, R. (April 1, 2010). Assessment in serious educational games, simulations and virtual worlds. (Symposium chair). Paper                                    presented at the Society for Information Technology and Teacher Education International Conference (SITE). San Diego, CA


Holmes, S.Y, Annetta, L.A., & Cheng, M.T. (April 1, 2010). Hazelton high at REST: A simulation unmasking ethical behavior in science education. Paper                                       presented at the Society for Information Technology and Teacher Education International Conference (SITE).  San Diego, CA 


Annetta, L.A., Klesath, M., Holmes, S.Y., Cheng, M.T., & Folta, E. (March 23, 2010). Racing into the 21st century: Usability testing results from a serious                                     educational game. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                                           Philadelphia, PA


Holmes, S.Y., Annetta, L.A., Cheng, M.T., & Folta, E. (March 23, 2010). Embedding assessment in serious educational games: Impacting the hawthorne effect.                            Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Philadelphia, PA


Cheng, M.T., Folta, E., Annetta, L.A., & Holmes, S.Y. (March 23, 2010). Assessing post serious educational game attitudes through naturalistic inquiry. Paper                              presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Philadelphia, PA 


Cheng, M.T., Annetta, L.A., Holmes, S.Y., Folta, E., & Cheng, W.K. (January 15, 2010). Virtual reality learning environment for drug use education. Paper                                 presented at the annual meeting of the Association for Science Teacher Education (ASTE). Sacramento, CA


Annetta, L.A., Holmes, S.Y., Cheng, M.T., Folta, E., & Cheng, W.K. (January 14, 2010). Testing usability of a serious educational physics game. Paper presented                       at the annual meeting of the Association for Science Teacher Education (ASTE). Sacramento, CA


Holmes, S.Y., Annetta, L.A., & Cheng, M.T. (January 14, 2010). Hazelton High at REST: A simulation unmasking ethical behavior in science educators. Paper                              presented at the annual meeting of the Association for Science Teacher Education (ASTE). Sacramento, CA


Holmes, S.Y., Annetta, L.A., Cheng, M.T., & Folta, E. (April 20, 2009). Virtual environment for ethical sensitivity assessment and its impact on science                                       educators. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Garden Grove, CA


Annetta, L.A., Holmes, S.Y., Cheng, M.T., Folta, E., Shymansky, J.A., & Lamb, R. (April 19, 2009). Analyzing predictors of learning through self-efficacy in a                              technology-based project. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                                Garden Grove, CA


Abrams, E., Annetta, L.A., Boone, W., Buck, G., Glasson, G., Nelson, T.H., & Nilsson, P. (April 18, 2009). Presidential Invited Sessions. Simple Participatory                                Accelerated Research Kick-offs. Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST).                        Garden Grove, CA


Cook, M., Annetta, L.A., Dickerson, D.L., & Minogue, J. (April 18, 2009). Students’ perceptions of online learning environments. Paper presented at the annual                          meeting of the National Association for the Research in Science Teaching (NARST). Garden Grove, CA


Cheng, M.T., Annetta, L.A., & Folta, E. (April 19, 2009). Learning the effects of Drug abuse on the brain by a virtual exhibit and video games in a museum.                                Paper presented at the annual meeting of the National Association for the Research in Science Teaching (NARST). Garden Grove, CA


Holmes, S.Y., Annetta, L.A., & Cheng, M.T. (March 5, 2009). Construction of a simulation from a video case: An ethical sensitivity assessment and its impact on                          science education. Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE).                                        Charleston, SC


Annetta, L.A., Holmes, S.Y., Cheng, M.T., & Folta, E. (March 3, 2009). Student created video games: Stories from the ITEST HI FIVES project. Paper presented at                        the Society for Information Technology and Teacher Education International Conference (SITE). Charleston, SC


Annetta, L.A., Holmes, S.Y., Cheng, M.T., & Folta, E. (March 3, 2009). Assessment of learning with games and simulations. Paper presented at the Society for                            Information Technology and Teacher Education International Conference (SITE). Charleston, SC


Annetta, L.A., Folta, E., Cheng, M.T., & Holmes, S.Y. (January 10, 2009). Virtual Online Learning in Science Education: Investigating Graduate Student                                      Perceptions For Using Competing Delivery Strategies. Paper presented at the annual meeting of the Association for Science Teacher Education                              (ASTE). Hartford, CT


Cheng, M.T., Annetta, L.A., & Folta, E. (January 8, 2009). Drugs and the Brain: An Interesting Way to Learn the Effects of Drug Abuse on the Brain. Paper                                 presented at the annual meeting of the Association for Science Teacher Education (ASTE). Hartford, CT


Folta, E., Annetta, L.A., Cheng, M.T., & Holmes, S.Y. (January 8, 2009). Virtual Brain Museum Exhibit: A Learning Experience for Designers and Visitors Alike.                            Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Hartford, CT


Minogue, J., & Annetta, L.A. (January 8, 2009). Getting a “Feel” for Serious Games. Paper presented at the annual meeting of the Association for Science                                 Teacher Education (ASTE). Hartford, CT


Holmes, S.Y, Annetta, L.A., Cheng, M.T., & Folta, E. (January 8, 2009). From Video to Computer Simulation: Influencing science teacher ethical sensitivity.                               Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Hartford, CT


Holmes, S. Y., Annetta, L. A., & Reiman, A. J. (November 15, 2008).  Creating a computer simulated ethical sensitivity assessment for science teacher                                    education. Paper presented at the annual meeting of the Association of Moral Education. South Bend, IN


Shymansky, J.A., Annetta, L.A., Everett, S.A., Yore, L., & Matus, J.  (April 2, 2008). The impact of a five-year, K-6 systemic reform effort on elementary school                      students’ achievement in science. Presented at the annual meeting of the National Association for Research In Science Teaching (NARST).                                    Baltimore, MD


Blanchard, M.R., Annetta, L.A., & Sutherland, S.A. (April 1, 2008). Investigating the effectiveness of inquiry-based versus traditional science teaching methods                           in middle and high school laboratory settings. Presented at the Annual meeting of the National Association for Research In Science Teaching                                  (NARST). Baltimore, MD


Annetta, L.A., Holmes, S.Y., Minogue, J., Cheng, M.T., Sears, M., & Allen, K. (March 30, 2008). Learning science through video games. Presented at the Annual                          meeting of the National Association for Research In Science Teaching (NARST). Baltimore, MD


Gut, D.M. & Squire, K.D. (Chairs), Langer, A., Knelfelkamp, L.L., Robin, B.R., Annetta, L.A., Devane, B.M., Durga, S., Lee, H., Templeton, R.A., Dani, D.E.,                               Koenig, K., Ma, J., Lu, E., Seo, K.K., & Wan, G. (Discussant). (March 28, 2008). New media and instruction in the 21st century. Paper presented                           at the annual meeting of the American Educational Research Association (AERA). New York, NY


Annetta, L.A. (Chair), Graesser, A., Chipman, P., McQuiggan, S., Lester, J., Spires, H.A., Turner, K., Clark, J., Dede, C., & Mayer, R. (Discussant). (March 28,                             2008). Motivation, Affect and Engagement in Game-Based Learning Environments. Paper presented at the annual meeting of the American                                   Educational Research Association (AERA). New York, NY


Blanchard, M.R., Annetta, L.A., & Southerland, S.A. (March 26, 2008). Student learning in a laboratory setting: Comparing the effectiveness of inquiry-based                             versus deductive science teaching methods. Paper presented at the annual meeting of the American Educational Research Association (AERA).                             New York, NY


Annetta, L.A., Bean, S., Talaiver, M., Gibson, D. Minogue, J., Tagliarini, G., Michelson, K. (March 5, 2008). Creating Video Games and Simulations for Science                            and Mathematics: Perspectives from ITEST Projects.  Paper presented at the Society for Information Technology and Teacher Education                                        International Conference (SITE). Las Vegas, NV


Chelberg, D., Perry, J., Annetta, L.A., Searson, M. (March 4, 2008). Enriching STEM Education through Games and Simulations.  Paper presented at the Society                         for Information Technology and Teacher Education International Conference (SITE). Las Vegas, NV


Annetta, L.A., Holmes, S.Y., Cheng, M., Sears, M., Ogren, C., & Simmons, P. (January 12, 2008). Engaging Teachers and Students in Science through Video                               Games: Experiences from the HI FIVES Project. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE).                           St. Louis, MO


Shymansky, J.A., Annetta, L.A., Everett, S., & Yore, L.D. (January 11, 2008). The Impact of a Five-Year, K-6 Systemic Reform Effort on Rural Elementary School                       Students’ Achievement in Science. Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). St. Louis, MO


Cheng, M., Annetta, L.A., & Holmes, S.Y. (January 10, 2008). Students learning science through modifying video games made by their teachers. Paper presented                       at the annual meeting of the Association for Science Teacher Education (ASTE). St. Louis, MO


Annetta, L.A., Holmes, S., & Park, J.C. (April 16, 2007). Middle Grades Teacher Self-Efficacy Toward Learning Science and Integrating Video Games into The                             Curriculum. Presented at the Annual meeting of the National Association for Research In Science Teaching (NARST). New Orleans, LA


Wiebe, E. N. & Annetta, L.A. (April 12, 2007). Animation and Narration: Using Eye Tracking to Understand Visual Attention Distribution. Presented at the Annual                      meeting of the American Educational Research Association (AERA). Chicago, IL


Annetta, L.A., Holmes, S., Park, J.C., Collazo, K., & Merritt, M. (January 6, 2007). Science In Video Games: Experiences In From Elementary School, High                                School, and Teacher Professional Development. (Themed paper set.doc) Paper presented at the annual meeting of the Association for Science                              Teacher Education (ASTE). Clearwater, FL


Shymansky, J.A., Annetta, L.A., Yore, L.D., & Everett, S.A. (January 6, 2007). How much professional development is enough to impact science achievement?.                        Paper presented at the annual meeting of the Association for Science Teacher Education (ASTE). Clearwater, FL


Slykhuis, D., & Annetta, L.A. (January 4, 2007). Creating Visually Appealing and Relevant Research-Based PowerPoint Presentations. Paper presented at the                            annual meeting of the Association for Science Teacher Education (ASTE). Clearwater, FL


Yore, L.D., Czerniak, C., Shymansky, J.A., Kuerbis, P., Roehrig, G., Anthony, R., Anderson, J., Tillitson, J., Annetta, L.A., & Beltyukova, S. (January 4, 2007).                          Making Sense of Professional Development, Teacher Enhancement, and Local Systemic Projects: Issues Arising from Complex Long-Term, Mixed                           Methods, Multiple Measures and Multiple Traits Data Sets. Paper presented at the annual meeting of the Association for Science Teacher Education                       (ASTE). Clearwater, FL


Park, J. C., Riggs, L. E., & Annetta, L.A. (October 27, 2006).  Developing a Library of Synchronized Video and Collected Data from Physical Events.  Paper                               presented at the annual meeting of The School Science and Mathematics Association (SSMA). Missoula, MT


Wiebe, E.N., & Annetta, L.A. (April 7, 2006). The Influence of Narration on Attentional Distribution in Multimedia Instructional Materials. Paper presented at the                     American Association of Educational Research (AERA). San Francisco, CA


Wiebe, E.N., & Annetta, L.A. (April 4, 2006). Narrational and Attentional Distribution in Multimedia Science Instruction. Paper presented at the National                                 Association for Research In Science Teaching (NARST). San Francisco, CA


Annetta, L.A., & Park, J. (March 23, 2006). Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games. Paper presented at the                     Society for Information Technology and Teacher Education International Conference (SITE). Orlando, FL


Park, J., & Annetta, L.A. (March 22, 2006). Assessing Student Understanding of Contour Maps Using Non-Immersive Virtual Reality Panoramas and 3-D Modeling.                      Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE). Orlando, FL


Annetta, L.A., & Park, J. (January 14, 2006). Game On: Graduate Students Creating Role Playing Video Games in a 3-D Virtual Environment through Synchronous                   Online Instruction. Paper presented at the Association for Science Teacher Education (ASTE). Portland, OR


Park, J., & Annetta, L.A. (January 13, 2006). Development and Testing of Non-immersive Virtual Reality and Interactive Modeling to Enhance the Understanding                   of Contour Maps. Paper presented at the Association for Science Teacher Education (ASTE). Portland, OR


Shymansky, J.A., Annetta, L.A., & Yore, L. (January 12, 2006). The Impact of a five-year Professional Development Project on Elementary school Student                            Achievement in 36 rural districts in the Midwest. Paper presented at the Association for Science Teacher Education (ASTE). Portland, OR


Annetta, L.A. (April 7, 2005). Exploring Elementary School Teacher Attitudes Toward Varying Science Teacher Professional Development. Paper presented at the                  National Association for Research In Science Teaching (NARST). Dallas, TX


Slykhuis, D.A., Wiebe, E., & Annetta, L.A. (April 6, 2005). Eye-Tracking Students’ use of Science Related PowerPoint Presentations. Paper presented at the                          National Association for Research In Science Teaching (NARST). Dallas, TX


Annetta, L.A., & Slykhuis, D.A. (March 3, 2005). What Are You Looking At? An Investigation into the Relationship of Text, Graphics, and Audio of a PowerPoint                      Presentation, Student Eye Movements, and Science Learning. Paper presented at the Society for Information Technology and Teacher Education                          International Conference (SITE). Phoenix, AZ


Annetta, L.A., & Slykhuis, D.A. (January 22, 2005). What Are You Looking At? Tracking Eye Movement on PowerPoint. Paper presented at the Association for                       Science Teacher Education (ASTE)(formally AETS). Colorado Springs, CO


Dotger, S., & Annetta, L.A. (January 22, 2005). Addressing the INTASC Standards in an Introduction to Science Teaching Course at N.C. State University. Paper                     presented at the Association for Science Teacher Education (ASTE). Colorado Springs, CO


Annetta, L.A., (April 1, 2004). Reaching Isolated Teachers Through Information Technologies for Science Professional Development. Paper presented at the                        National Association for Research In Science Teaching (NARST). Vancouver, British Columbia, Canada


Annetta, L.A., (March 2, 2004). A Cost Analysis of Distance Education: Are We Getting the Most Bang for the Buck?. Paper presented at the Society for                                Information Technology and Teacher Education International Conference (SITE). Atlanta, GA


Annetta, L.A. (January 2004). Using Point-to-Point Videoconferencing for Professional Development of Rural Teachers. Paper presented at the Association for                     the Education of Teaching Science (AETS).  Nashville, TN


Annetta, L.A. (January 2003). An Interactive Discussion of Distance Learning Technologies and Methods. Paper presented at the Association for the Education of                 Teaching Science (AETS), St. Louis, MO


Annetta, L.A. (April 2002). Evaluating Electronic Components in professional Development. Paper presented at the National Association for research in Science                   Teaching (NARST). New Orleans, LA


Annetta, L.A. (January 2002). De-centralizing Profession Development: Distance Science Learning Across State Lines Through Interactive Television. Paper                           presented at the Association for the Education of Science Teachers (AETS). Charlotte, NC.


Peer Reviewed State/Regional/local Presentations


Lamb, R., & Annetta, L.A. (April 20, 2017). A Neuroimaging Study Comparing Pedagogical Approaches in Science Teaching and Learning Using Virtual Reality                        Based Serious Educational Games. East Coast Games Conference. Raleigh, NC.


Annetta, L.A. & Lamb, R. (April 19, 2017). How Serious Educational Design and Development Affect Creativity on High School Students. East Cost Games                            Conference. Raleigh, NC


Annetta, L.A. (April 18, 2017). Games Enhancing Cognition and Creativity in K-12 Science. East Coast Games Conference Education Summit. Raleigh, NC.


Lamb, R., Annetta, L., Vallett, D., Firestone, J., Petrie, K., Shapiro, M., Matthews, B., Lamb, R. E., Cunningham, K.R., Hilikeri, H. (April 3, 2015). Factors                          Influencing STEM Major and Career Selection. Presented at Washington State University Academic Showcase. Pullman, WA.


Lamb, R., Annetta, L.A., Baldwin, K., & Akmal, T. (March 1, 2014), Computational modeling in education: An examination of student critical reasoning.                              Washington State University Academic Showcase 2014. Pullman, WA


Annetta, L.A., Peterman, K., & Lamb, R (March 12, 2013). Designing serious educational games: How science interest, self-efficacy & 21st century skills indicate                potential STEM career awareness. Presented at the Scaling STEM conference. Durham, NC


Annetta, L.A., Peterman, K., & Brown, E. (April 17, 2012). Experiences from the GRADUATE project: A look into the NC graduation requirement. Presented at                   the Scaling STEM Transforming Education Matters conference. Durham, NC


Annetta, L.A., Cheng, R., & Lamb, R. (February 7, 2011). Investigating spatial visualization and mental rotation abilities in high school students. Presented at                   the annual George Mason University College of Education and Human Development Faculty Research Symposium. Fairfax, VA


Annetta, L.A., Elmayan, M.M., Haischer, N.C., Lee, T., Thurmond, B., Vallett, D.B., Weaver, M., & Wheeler, S. (April 8, 2010). Graduate Student Attitudes                       Toward the Current and Future Direction of Online Learning. Presented at the annual meeting of the North Carolina Distance Learning Association. New               Bern, NC 


Simmons, P., Annetta, L.A., Holmes, S.Y., and Park, J.C. (November 19, 2009). Discrepant Events Share-A-Thon. Presented at the Annual Meeting of the North                 Carolina Science Teachers Association. Greensboro, NC


Annetta, L.A., & Minogue, J. (October 31, 2008). Engaging fifth-grade students through haptically enhanced video games. Paper presented at the annual                           meeting of the National Science Teachers Association Regional Conference. Charlotte, NC 


Cook, M., Annetta, L.A., Dickerson, D.L., & Minogue, J. (October, 2008). In‑Service Teachers’ Perceptions of Online Learning Experiences. Presented at the                       Annual Meeting of the Association for Science Teacher Education Southeastern (SASTE) Region. Columbia, SC


Annetta, L.A., & Klesath, M. (March 18, 2008). The new virtual field trip: A perspective from NC State’s Entomology Bug World. Paper presented at the Educause               Learning Initiative Spring Focus. Raleigh, NC


Annetta, L.A., Beichner, R., Raubenheimer, D., Soni, G., Cheng, M.T. (March 13, 2008). Learning in a Technology Rich Environment (LITRE) – Researching                         Innovative Technologies to Promote Student Learning. Paper presented at the annual conference for the University of North Carolina Teaching and                       Learning with Technology Collaborative. Raleigh, NC


Annetta, L.A., Holmes, S., Collazo, K., Ogran, C, & Cooper, K. (November 9, 2006). Game On: Teachers Designing Computer Games to Use as Teaching Tools.                   Paper presented at the annual meeting of the North Carolina Science Teachers Association. Greensboro, NC


Park, J.C., Sandhu, M., & Annetta, L.A. (October 6, 2006) Landforms and contours using Google Earth and QuickTime VR Panoramas. Paper presented at the                      annual meeting of the Association of Science Teacher Education Mid-Atlantic. Hungry Mother State Park, VA


Annetta, L.A., & Collazo, K. (November 30, 2005). HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science. North Carolina Educational                              Technology Conference. Greensboro, NC


Annetta, L.A., (March 10, 2004). Assessing Science Achievement of Rural Elementary Teachers in a Professional Development Project. Paper presented at the                    North Carolina Distance Learning Association Conference (NCDLA). Fayetteville, NC


Annetta, L.A. (October 2001). Collecting Data in a Flash. Paper presented at the Southeaster Association for the Education of Science Teachers (SAETS). Tampa,                FL


Keynote Addresses


Annetta, L.A. (June 6, 2017). Getting Serious About Science Education: The Evolution of Serious Educational Games. Keynote Address at the Virtual                         Worlds Education Conference, Florida Institute of Technology, Melbourne, FL


Annetta, L.A. (October 1, 2015). Practical implications of serious educational games: Thinking like a designer and understanding like a learner. Keynote                   address at the TECH Ed conference, Washington State University. Pullman, WA


Annetta, L.A. (April 25, 2014). The impact of 10 years of serious educational game design and development on student affect and learning. Keynote address at                 the National Changua University of Education. Changhua, Taiwan


Annetta, L.A. (August 29, 2012). Creating next generation scientists. Keynote address to the Arlington County faculty at the annual school year  kickoff meeting.               Arlington, VA


Annetta, L.A. (February 27, 2012). Constructionist science learning: Bridging out of school time with in school time through serious educational games. Keynote                address at the Boeing Corporation and California State University/Informal Science Institutions Collaborative Symposium to Promote Science Education.                Fullerton, CA


Annetta, L.A., (June 4, 2011). Cultivating 21st century teachers: TPCK through serious educational games. Keynote address at the Conference On Improving                    Science Graduate Student Abilities in TPCK and LPCK, National Pingtung University. Pingtung City, Taiwan


Annetta, L.A. (February 20, 2011). The 21st century student: Immersive real-world learning in digital worlds. Keynote address at the Conference on Technology                Based Learning Environments and Professional Development, National Hsinchu University of Education. Hsinchu, Taiwan


Annetta, L.A. (February 19, 2011). Serious educational games in science class. Keynote address at the Conference on Technology Based Learning Environments                and Professional Development, National Hsinchu University of Education. Hsinchu, Taiwan


Annetta, L.A. (March 27, 2010). The educational revolution: Technology and teaching. Keynote address at the High School Journal annual conference. Chapel                   Hill, NC


Invited Presentations/Talks

 Annetta, L.A. ( April 4, 2017). The evolution of serious educational games: 15+ years of research and development and a look toward the next 15. The                   Intersection: Arts@Science, ECU College of Fine Arts and Communication


Annetta, L.A. (November 17, 2016). Winning at the grant game. Joint ECU College of Education/College of Health and Human Performance Lunch and                     Learn series


Annetta, L.A. (June 30, 2015). Project based learning progressions: Designing Serious Educational Games for STEM learning. Center for Educational                         Excellence, Tysons Corner, VA


Annetta, L.A. (August 25, 2014). Creating next generation scientists through screen literacy. Manassas City Schools, Manassas, VA


Annetta, L.A. (April 24, 2014). Mashing up instructional design with video game design. National Central University. Taoyuang, Taiwan


Annetta, L.A. (April 22, 2014). Design to learn: Results from two U.S. national science foundation project on serious educational games. National Taipei                           University of Education. Taipei, Taiwan


Annetta, L.A. (April 18, 2014). Science learning and serious educational game design: Infusing technology...or not. National Taiwan University of Science and                     Technology. Taipei, Taiwan


Annetta, L.A. (September 27, 2012). Edutainment: Serious Educational Games in science class. The Italian National Agency for the Development of Education.                   Florence, IT


Annetta, L.A. (May 21, 2012). Gaming K-12 Education. Interdisciplinary Computing Research Symposium. George Mason University. Fairfax, VA


Annetta, L.A., Cheng, R., Vallett, D., Lamb, R., & Fee, M. (May 6, 2012). Using video games in the K-12 classroom. Learning & the Brain Conference. Arlington,                 VA


Annetta, L.A. (April 24, 2012). The education revolution. George Mason University Computer Science GRAND Seminar Series. Fairfax, VA


Lamb, R. & Annetta, L.A. (March 5, 2012). Affective measures in science education. Carnegie Institute STEM Stakeholder Summit. Washington, D.C.


Annetta, L.A. (February 28, 2012). Constructionist science learning: Bridging out of school time with in school time through serious educational games.                             California State University-Fullerton. Fullerton, CA


Annetta, L.A. (February 21, 2011). Flattening the geographic world through 3D gaming worlds. National Taipei University of Education. Taipei, Taiwan


Annetta, L.A. (February 18, 2011). Border crossing: Collaboration between U.S. and Taiwan through serious educational games. National Hsinchu University.                    Hsinchu, Taiwan


Annetta, L.A. (February 17, 2011). Next generation serious educational games. National Chiayi University. Chiayi, Taiwan


Annetta, L.A. (February 16, 2011). Getting serious about educational games. National Changua University. Changua, TaiwanAnnetta, L.A. (January 27, 2011).                   Science Training Immersive Modules for Undergraduate Learning Around Teacher Education: A Serious Educational Game. (National Science Foundation-               TUES). Washington, D.C.


Annetta, L.A. (January 12, 2011). Methods of Evaluating Games and Simulations. National Oceanic and Atmospheric Administration Games and Simulation                         Summit. Silver Spring, MD


Annetta, L.A. (May 18, 2010). V-Learning in Serious Educational Games. IMS Global Learning Impact Conference. Long Beach, CAAnnetta, L.A. (May 14, 2010).                   Serious educational games: A look into the rabbit hole. National Science Foundation. Arlington, VA 


Annetta, L.A., & Peterman, K. (February 25, 2010). A multi-pronged approach to embedded assessment: Research and evaluation of the GRADUATE project.                     National Science Foundation. Washington, D.C.


Annetta, L.A. (moderator), Boinodiris, P., Daughtry, R., & Heneghan, J. (February 18, 2010). Serious teaching and learning in serious games. Collaborations,                     Humanities, Arts & Technology Festival. Chapel Hill, NC 


Annetta, L.A., Klesath, M., & Folta, E. (February 13, 2010). Exploring the use of 3D virtual environments in higher education courses. Strategies for Success                       Workshop. Raleigh, NC 


Annetta, L.A. & Deluca, W. (October 20, 2009). Designing OST STEM programs for sustainability. National Science Foundation Out of School Time AYS meeting.                   Arlington, VA


Annetta, L.A., Holmes, S.Y., Cheng, M.T., & Folta, E. (February 7, 2009). Serious Educational Games. Carolina Games Summit. Goldsboro, NC


Annetta, L.A., & Holmes, S.Y. (June 21, 2008). Creating A Serious Educational Game. Presented at the Southeastern Digital Game Xpo. Raleigh, NC


Barab, S., Annetta, L.A., & Kirkley, S. (May 14, 2008). Case studies from education. Presented at the North Carolina Advanced Learning Technologies summit                      (NCALTA). Cary, NC


Annetta, L.A. (March 10, 2008). Educational games and how librarians can play. Paper presented at the annual Launch NC conference, Chapel Hill, NC


Annetta, L.A. (February 19, 2008). V-Learning: How gaming and avatars are engaging online students. Innovate Online Webcast. 


Annetta, L.A., & Brown-Schild, V. (February 5, 2008). Impacting students and teachers through video game creation.  (National Science Foundation). Arlington,                   VA


Annetta, L.A., Craig, A., Soni, G., Cheng, M, & Folta, B. (January 30, 2008). LITRE: Investigating the effectiveness of technology in improving student learning.                   Paper presented at the annual meeting of the Educause Learning Initiative. San Antonio, TX


Annetta, L.A. (October 3, 2007). Learning in the 21st Century: Are You Game? Presented at the Games4Learning Symposium. Chapel Hill, NC


Annetta, L.A., Minogue, J., & Hudnutt, B.A. (September 12, 2007). Scientific & Mathematical Knowledge Acquisition: Professional Development in Interactive                     Learning Environments. Presented at the NASA ModSim World Conference,.Virginia Beach, VA


Annetta, L.A. (September 5, 2007). Engaging K-20 Students In Immersive Virtual Learning Environments.  Presented at the meeting of the IMS Global Learning                    Consortium. College Park, MD 


Annetta, L.A. (February 8, 2007). Technology as a cross-project data sharing and collaboration tool (National Science Foundation). Arlington, VA


Annetta, L.A. (February 7, 2007) Evaluating teacher and student attitudes in HI FIVES. (National Science Foundation). Arlington, VA


Annetta, L.A. (June 24, 2006). Developing Science Curriculum Around Game Theory: HI FIVES. Southeastern Digital Game Xpo. Raleigh, NC


Annetta, L.A. (May 2, 2006). Integrating K-12 Into the Serious Games Movement Through HI FIVES. North Carolina Serious Games Workshop. Raleigh, NC


Annetta, L.A., & Young, R.M. (February 7, 2006). HI FIVES: Creating Computer-Based Video Games for Middle Grades Teachers and Students- An ITEST Cohort 3                   Project. (National Science Foundation). Washington, D.C.


Annetta, L.A. (February 2, 2006). HI FIVES: Virtual Environments for Synchronous Distance Learning and Gaming. (MEGA). Raleigh, NC


Annetta, L.A., & Collazo, K. (October 25, 2005). HI FIVES: Teaching Science In A Virtual Space. Paper presented at the World View Symposium. Chapel Hill, NC


Annetta, L.A. (November 2002). A Project-Based Approach to GIS for High School Students. Paper presented at the First Annual GIS Day. St. Louis, MO


Shymansky, J.A., & Annetta, L.A. (2002) Developing Children’s Content Reading Skills During Hands-on Science, LSC-Net, National Science Foundation. Arlington,                   VA


International Service


  • Grant proposal reviewer for the Israel Science Foundation (2013)
  • Grant proposal reviewer for Social Sciences and Humanities Research Council of Canada (SSHRC) (2013)


National Service


  • AISL Program Reviewer for the National Science Foundation (2017)
  • IGE Program Reviewer for the National Science Foundation (2016)
  • Panelist for U.S. Department of Education sponsored Games for Learning Summit (New York, NY) (2015)
  • NARST Doctoral Dissertation Award Committee (2014-2017)
  • ​Association for Science Teacher Education Equity Committee (2011-2014)
  • National Science Foundation Committee of Visitors for the Division of Research on Learning in Formal and Informal Settings (2015)
  • SBIR Program reviewer for the National Institute of Health (2015)
  • Content expert for American Council on Education 2Revolutions Competition (2014)
  • Group Facilitator and final discussant at the Radical Innovation Summit in Washington, DC (2013)
  • Chair of SITE Games and Simulation Special Interest Group (2012-2013) 
  • Race to the Top Reviewer for Department of Education (2012)
  • Co-chair of SITE Games and Simulation Special Interest Group (2009-2012)
  • Association of Science Teacher Education Equity Committee (2012-2015)
  • Grant application assessor for the Social Sciences and Humanities Research Council of Canada (2012)
  • NARST Strand 12-Education Technology co-chair (2011-2013)
  • NARST Publications Committee (2008-2011)
  • Educause Advisory Board (2007-2009)
  • National Aeronautics & Space Administration ModSim World Conference K-12 Professional Development Panel Leader (2007)
  • ITEST program reviewer for the National Science Foundation (2010) [Panel chair]
  • ATE program reviewer for the National Science Foundation (2008) 
  • ISE program reviewer for the National Science Foundation (2007, 2008, 2009)
  • SBIR Program reviewer for the National Science Foundation (2006, 2007)
  • Association of Science Teacher Education Annual Program Chair (2007)
  • Briefed Congressman Miller and Senator Dole on the state of NSF Funding and HI FIVES (2006)
  • Association for Science Teacher Education, Technology Committee Technology award sub-committee (2004)
  • Association for Science Teacher Education, Technology Committee, (2004-present)


State Service


  • Director of the West Millbrook Middle School Gaming Academy (2008, 2009)
  • Ravenscroft School Information and Instructional Technology Advisory Board (2008)
  • National Science Foundation Information Technology Experiences for Students and Teachers Summit Planning Committee (2006; 2008; 2010)
  • Volunteer at Lincoln Heights Elementary School (2006-2008)
  • North Carolina Serious Games Initiative (2006)
  • North Carolina Advanced Learning Technology Group (2007-2010)
  • Mentor, Kenan Institute of Science and Technology Fellow (2005-2007)
  • Consultant, Kenan Fellows summer institute on inquiry and cross-curricular instruction (2004)
  • Consultant, North Carolina assistance team, summer science strand leader (2005, 2006)
  • UNC World View 21st Century Education Seminar (2009)
  • UNC Tomorrow Educational Focus Group (2008)
  • UNC General Administration 2+2 Planning Committee (2006-2007)
  • University ServicePresident’s University Research Vision Task Force (2012)
  • STEM Collaborative Institute Working Group (2010-2011)
  • Rehabilitation Science Search Committee (2011)
  • University SATELLITE Group (2008, 2009)
  • Beyond Academic Support Excellence Technology Applications Subcommittee (2008-2010)
  • Presenter for Teaching  & Learning Technology Roundtable (February 4, 2009)
  • University Athletic Council (2007-present)    
  • Chair of Student life, Equity & Sportsmanship sub-committee (2008-2009) 
  • Student-Athlete mentor (2006-2010) 
  • University Council on Teacher Education (2006-2009)
  • The University Learning and Games Group, co-organizer (2005)
  • University Consortium for GIS (2005-2010)
  • University Liquid Narrative Group (2005)
  • Co-created Entomology Virtual online field trip/lab (2007) 
  • Co-Organizer of The University Learning and Games Group (2005)
  • University Council on Teacher Education (2006-2009) 
  • ITEST Grant Co-PI’s from MSTE, Computer Science, Kenan Institute, DELTA
  • ISE Grant Co-PI’s from MSTE, Computer Science, Graphic Design Committees


College Service


  • Dean's Advisory Council (2017-Present)
  • College of Education Global Affairs Committee (2017-Present)
  • Graduate Recruitment, Retention, and Matriculation Ad Hoc Committee (2016)
  • Created a collaborative Geo-Environmental Science Pedagogy graduate certificate with College of Science (2015)
  • Dean’s Five year review council (2013-2014)
  • Secondary Education Math Education search (2012)
  • CEHD Tier One Tenure Review  Committee for two candidates(2012)
  • CEHD Dean’s Scholarship Task Force (2012)
  • College of Education and Human Development Promotion and Tenure Committee (2011-Present)
  • GMU/FCPS Lab School Governance (2012) 
  • College of Education & Human Development Doctoral Committee (2011-Present)
  • College of Education & Human Development Doctoral Portfolio Ad Hoc Committee (2011-2012)
  • VISTA Director Search Committee (2011)
  • College of Education & Human Development Research Committee (2010-Present)
  • Education Leadership Search Committee (2010-2011)
  • College of Education Council on Multicultural Issues and Diversity (2009-2010)
  • College of Education 1:1 Laptop initiative committee (2009)
  • College of Education Core Courses Ad Hoc committee (2008)
  • College of Education 2+2 Planning Committee (2005-2010)
  • College of Education MAT preparation Committee (2003-2005)
  • Friday Institute Strategic Planning Committee (2006-2008)
  • College of Education Compact/Strategic Planning Committee (2006-2010)
  • Elementary Education Faculty Search (2006-2007)
  • College of Education Conceptual Framework Committee (2006)
  • College NCATE Standard III Committee (2005-2007)
  • College Committee on Professional Education (2004-2005)
  • Teacher Education Task Force (2004)
  • Technology Education faculty Search (2004)
  • Training and Development faculty Search (2004)
  • College of Education Teacher Education Committee (2004-2005)
  • MSTE-Friday Institute Collaboratory (2003-2005)
  • IT-Friday Institute Collaboratory (2003-2005)


Department/Division Service


  • MSITE Website committee
  • Science Education course development team
  • Associate Director of the Center for Restructuring Education in Science and Technology (2010-2016)
  • Science Education Director of Graduate Programs (2009-present) 
  • Science Education Undergraduate co-coordinator (2009) 
  • Science Education Search Committee Chair (2009)
  • MSTE Department Head/Chair Search (2007-2008)
  • Mathematics Education Faculty Search (2006)
  • Science Education Faculty Search (2005-2006)
  • Faculty Advisor for NC State NSTA Student Chapter (2004-2006)


Editorial Boards       


           Journals


  • The Global e-Learning Journal (2011-present)
  • African Journal of Research In Mathematics, Science and Technology Education (2007)
  • Journal of Research in Science Teaching (2008-2011)
  • Computers & Education (2009-2012)
  • International Journal of Science and Mathematics Education (2004-present)
  • Electronic Journal of Science Education (2004-present)
  • Journal of Science Teacher Education (2005-2012)
  • International Journal of Science Education (2007-2011)
  • Innovate (2007-present)
  • International Journal of Environmental and Science Education (2008-present)
  • Journal of Science Education and Technology (2008-present)       


          Conferences 


  • Co-coordinator of Technologies in STEM Teaching & Learning Conference (2011)
  • ASTE Conference Proposal Reviewer for Education Technology Strand (2004-present)
  • NARST Conference Proposal Reviewer for Educational Technology Strand (2005-present)
  • SITE Conference Proposal Reviewer for Science Education Strand (2005-present)
  • AERA Conference Proposal Reviewer for Informal Learning Environments Strand (2007)
  • AERA Conference Proposal Reviewer for Science Strand (2008, 2009)
  • League of Worlds Conference Proposal Reviewer (2005)
  • NSTA Regional Conference Reviewer (2008)


Professional Organization Memberships

  • American Association of Colleges of Teacher Education (AACTE)
  • Virginia Science Education Leadership Association (VSELA)
  • American Educational Research Association (AERA) 
  • Association for the Advancement of Computing in Education (AACE)
  • Association for Science Teacher Education (ASTE-Formally AETS)
  • The National Association of Research in Science Teaching (NARST)
  • The National Science Teachers Association (NSTA)
  • Society for Information Technology and Teacher Education (SITE)
  • School Science and Mathematics Association (SSMA)
  • North Carolina Association for Advanced Learning Technologies (NCALTA)
  • North Carolina Science Teachers Association (NCSTA)
  • North Carolina Science Leaders Association (NCSLA)


Student Impact       


           Doctoral Chair


Marina Shapiro (2016). Evaluating the Efficacy of a Chemistry Video Game.  


Wai Ki (Rebecca) Cheng (2014). Relationship Between Visual Attention and Flow Experience In a Serious Educational Game: An Eye-tracking Analysis


Richard Lamb (2013). The Application of Cognitive Diagnostic Approaches Via Neural Network Analysis of Serious Educational Games


David B. Vallett (2013). Factors Influencing Learner Conceptions of Force: Exploring the Interaction Among Visuospatial Ability, Motivation, and Conceptions of Newtonian Mechanics in University Undergraduates from an Evolutionary Perspective


Elizabeth Folta (2010). Investigating the Impact on Student Learning and Outdoor Science Interest through Modular Serious Educational Games: A Design-Based Research Study


Meng-Tzu Cheng (2009). Middle School Students’ Learning of the Impact of Methamphetamine Abuse on the Brain through Serious Game Play


Shawn Holmes (2009). Ethical Sensitivity Intervention in Teacher Education: Using Computer-based Simulations and Professional Codes of Ethics to Affect Perspective-taking 


Wilyetta Brown-Mitchell (2009).  Physics Instructors Are Not Blank Slates Either 


Terrence Maher (2009). A Study of the Influence of a Preservice Science Teacher Education Program over Time           

             

            Masters Chair


Richard Lamb (2008). Review of the Efficacy of SAS in School Curriculum Pathways on Student Understanding in Chemistry


Jennette Meldrum (2006). Factors Contributing To Student Pursuit of Advanced Science.       


            External Committee


Tammy Brown (2010). Learning in Massively Multiplayer Online Role Playing Games: The Development of Government Leadership Competencies and Performance Elements. Fielding Graduate University


Sophia Stone (2009). Faculty Members’ Perceptions of Three-Dimensional (3D) Virtual Worlds: Instructional Use, Implementation and Benefits for Adult Learners. North Carolina State University Department of Adult and High Education


Geoff Lewis (2009). Direct Insight into Electronic Exchange Coupling Through Magnetostructural and Spectroscopic Properties of Donor-Bridge-Acceptor Biradicals. North Carolina State University Department of Chemistry


Geordie Dukas (2008). Using Data Mining Techniques to Explore Data Generated from Educational Multiuser Virtual Environments. Harvard University Graduate School of Education


Adam Carriker (2009). Effectiveness of 3D input on Spatial Abilities. North Carolina State University Technology, Engineering and Design (Masters Thesis)       


Student Awards


Holmes, S.Y. (2008).  Creating a computer simulated ethical sensitivity assessment for science teacher education. Best Paper Award at the annual meeting of the Association of Moral Education, South Bend, IN


Honors


  • 2011, 2012, 2014, 2015 USA Science and Engineering Festival Nifty Fifty Speaker--Chosen from over 4500 nominations 
  • NTLI Fellowship in Science Education and Technology for the ASTE paper: Holmes, S.Y., Annetta, L.A., & Cheng, M.T. (2010). Hazelton High at REST: A Simulation Unmasking Ethical Behavior in Science Educators.
  • NC State College of Education Outstanding Extension Service Award (2008)
  • Inducted into the Academy of Outstanding Faculty Engaged in Extension (2008)
  • NC State University Distinguished Alumni Engaged in Extension & Outreach (2008) 
  • Who’s Who in America recipient (2006)
  • NTLI Fellowship in Science Education and Technology for the ASTE paper: Annetta, L.A., & Park, J.C. (2006) Game On: Graduate Students Creating Role Playing Video Games in a 3-D Virtual Environment through Synchronous Online Instruction--The NTLI award recognizes an exemplary paper related to technology in science teacher preparation
  • Outstanding Paper Award nomination" Exploring Elementary School Teacher Attitudes Toward Varying Science Teacher ProfessionalDevelopment" (NARST, 2005)
  • Outstanding Dissertation Award finalist (NARST, 2003)Innovation in Teaching Science Teachers Paper nomination“ De-Centralizing Professional Development: Distance Science Learning Across State Lines Through Interactive Television” (AETS, 2002)